plant_backfire

-- Plant backfire element -- Certain high-danger plants, like death-nettles, will backfire and harm the holder if they're not properly protected. If a user is protected with something like leather gloves, they can handle them normally. If they're not protected properly, we call a backfire proc on the user, harming or inconveniencing them.
Vars | |
| backfire_procpath | The proc path of the backfire effect of the plant. |
|---|---|
| extra_genes | Any plant genes we want to check that are required for our plant to be dangerous. Plants without a gene in this list will be considered safe. List of typepaths. |
| extra_traits | Any extra traits we want to check in addition to TRAIT_PLANT_SAFE. Mobs with a trait in this list will be considered safe. List of traits. |
Var Details
backfire_procpath

The proc path of the backfire effect of the plant.
extra_genes

Any plant genes we want to check that are required for our plant to be dangerous. Plants without a gene in this list will be considered safe. List of typepaths.
extra_traits

Any extra traits we want to check in addition to TRAIT_PLANT_SAFE. Mobs with a trait in this list will be considered safe. List of traits.